by Lemonodo Oh
France has seen
repeated general
strikes,
with resistance initially
stoked by
the ...
Labels:
austerity, capitalism,
cuts, david cameron
Deficits
have grown
because of the
capitalist
economic downturn. ...
more user fees
for other public
services are
also
part of the
right-wing
package. ...
We should be
inspired by
the
resistance to cutbacks
in Greece.
'Capitalism
is killing us',
U.S. Social
Forum
meets in Detroit ...
Being part
of
mass movements is
a better
strategy
for labor than
simply ... student
resistance
to budget cuts
and the
capitalist
crisis.
The end
of my action
was part of
the plan,
my
strategy,
by the
summer of ... out
a violent, imperialistic
capitalist agenda
for
the real rulers. ...
Further, without
seeing
the big picture
of people's
resistance
to
capitalism ... Severe
budget cuts were
announced,
including the
closure of 11
public ...
Trade Unionist
and Socialist Coalition
Standing
against cuts
and privatisation ... on
6 May - who
are against
the
pro-big business
agenda of
the
main political parties. ...
IF ANYONE
still
believes
that Tony
Blair had to
sanction ...
in the
form of the
New Labour part-privatisation
academies agend...
Anarchist
Panther ·
Black Agenda
Report · Black Commentator ...
Hope
readers are
having fun with
State Capitalism and
World Revolution ?
I
don't think I
got ... in
own
forms of resistance —
sometimes individualized,
sometimes
organized. ...
The Debate
on
Strategy in the
Anti-Budget Cuts
Movement ...
Indeed,
large protests
and resistance have
become
central ... A
key part of
this
theatre is
to mask its
true agenda behind
a charitable
theme. ...
In order to
pay for
this
extravagance, our government
has cut
women...
Part of the
reason for
the
wholesale
rejection of
the ND in
2009, ...
Though the
drivers' association leader
spoke
of opposing
the “global neoliberal
agenda”, ...
When the
global capitalist crisis
hit
in 2007,
Greece like most
other ...
Sweeping budget
cuts by the
Greek government have
provoked a ...
This
resistance took place,
of course,
in
the context of
a ... flowing
from
the Lisbon Agenda
and the
high
levels of structural
unemployment
(2000 –
2004). .....
They were
significant for the
participation of the
CUT ... He
has
taken their part,
their lot,
their
future as his
own. ... imposed
and
the first
to produce a
sustained
resistance movement
to it, has
long been a ...
eliminate the
minimum
wage,
cut health
and welfare spending,
and privatize education. ....
In The
Shock
Doctrine:
The Rise
of Disaster Capitalism ...
Sunday, 18 July 2010
CapitalismGreedAusterityPretense
Posted by
Neil
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comments
Labels: austerity, capitalism, David Cameron, france, Lemonodo Oh, SECOND LIFE LEFT UNITY, sl left unity, SLLU, strike
Tuesday, 1 July 2008
News from the "reinstate Davide campaign"
PROTEST LETTERS HERE....
http://wetrustdavide.blogspot.com/
IBM WON: THE UNION REMOVED DAVIDE BARILLARI FROM HIS ACTIVITIES.
The IBM italy National workscouncil discussed on 30th of June an "untrust proposal" against Davide Barillari:
"INTERNATIONAL RELATIONS:
IBM Italy national workscouncil revoke the trust to the international unionist relations representative, Davide Barillari, based to the following considerations, which exclude his personal skills that were recognized.
- Initiative of "Second Life" (..)
- Management of communication between EWC and National Workscouncil. (..)
- Management of relations with International Union Organizations (EMF, IMF, UNI) (..)
- Presence in the Select Committee (..)
- Management of EWC agreement renegotiation (..)"
more information and details will follow.
These accusations are not fair and based on wrong interpretations of the facts, without proofs.
the international petition signed by 400 persons (employees representatives, citizens and IBM workers) was not taken in consideration, like many support letters sent by IBM unionists in Europe.
A public reply will follow, and many protest initiatives against this decision sustained and agreed by the FIOM/CGIL officials.
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Neil
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comments
Labels: davide barillari, ibm, organiser, second life, SECOND LIFE LEFT UNITY, SL, sl left unity, SLLU, strike
Friday, 4 April 2008
IBM STRIKE
News from our comrades striking in IBM-
http://ibmslprotest.blogspot.com/2008/03/report-from-global-demonstration-in-sl.html
http://www.rsuibmvimercate.it/
Posted by
Neil
at
00:26
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comments
Labels: ibm, rsu, second life, SECOND LIFE LEFT UNITY, SL, sl left unity, SLLU, strike, union, www.rsuibmvimercate.it/
Wednesday, 9 January 2008
Comment on the IBM strikes in SL.
http://www.localtechwire.com/business/local_tech_wire/opinion/blogpost/2040566/
Posted by
Second Life Left Unity
at
10:10
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comments
Labels: http://ibmslprotest.blogspot.com/, ibm, SECOND LIFE LEFT UNITY, sl left unity, SLLU, strike
Monday, 5 November 2007
RSU (Rappresentenza Sindacale Unitaria) IBM Workers Victory!
From Dalinian Bing
One month after a virtual protest staged in Second Life with almost 2,000 avatars demonstrating on IBM islands, a new contract with IBM Italy has been signed which will reinstate the performance bonus that was cut unilaterally by IBM Italy bosses. And in mid-October, IBM Corp. demanded the resignation of IBM Italy CEO Andrea Pontremoli, who instigated the pay cuts. So the future for demons of international workers' solidarity ISL looks bright.
More information : http://www.uniglobalunion.org/secondlife
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Second Life Left Unity
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Labels: ibm, SECOND LIFE LEFT UNITY, SL, sl left unity, SLLU, strike
Wednesday, 24 October 2007
LETTER FROM IBM WORKERS...
Dear Friends,
Many thanks to all of those who have given us suggestions on how to proceed with the IBM Italy workers’ struggle that had remained unsolved after our historical Protest in Second Life on September 27th.
By the time we went through all of the excellent and original ideas you gave us, some developments had taken place….indeed there are some very positive news we had to share with you:
1. Mr Andrea Pontremoli, IBM Italy’s CEO (who personally received all of your petitions by email) has resigned. It seems our Virtual action had an impact on his role at IBM. IBM Corporation made a complaint to IBM Italy for the way they’ve managed the negotiations with the thousands of employees and how they’ve let it lead to such a harmful image for the company.
2. IBM Italy management have accepted to return to the negotiations’ table and has already met with the Works Council. We expect an agreement will -finally- be signed in the next week or two. IBM workers have now been waiting an entire year for the situation to unblock, so this is really fantastic news.
We would like to think that all of this has a lot to do with the incredible support all of you have given them over the last 6 weeks.
Your involvement with the protest in Second Life, your news coverage of the events and your ideas to pursue fighting in “first” and “second life” have really helped tremendously. You will never be thanked enough.
Again, we’ll keep you informed of the signing of the new agreement for IBM Italy workers!
IBM Protest organisers
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Second Life Left Unity
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Labels: http://ibmslprotest.blogspot.com/, ibm, SECOND LIFE LEFT UNITY, SL, SLLU, solidarity, strike
Tuesday, 2 October 2007
UNIONS 2.0: How a "Virtual" Protest Can Bring Us to a "Real" Success
by Barillo Kohnke
Barillo is a member of IBM ITALY National Works Council, and the Italian Delegate to the IBM European Works Council, representing all 9000 employees from 11 IBM group companies.
photos supplied by Eremia Woodbury
(please scroll down page for additional Italian language version of this article).
For many years we are asking to ourselves how to rebuild the trust to the unions, because many workers consider them as "obsolete" and "ineffective". The low level of participation in strikes and union initiatives must open our eyes to the need fo rethinking our mode of being unionists.....a way that cannot be hinged on fights and mental schemes of the 20th century, but without leaving anything from our great history. We must build an union that is renewing itself to approach the new challanges that we are facing today. The goal is to find new tools to communicate with our workers, to create participation, to surpass new problems coming with globalization (job off-shoring, vendorizations, etc) and at the same time involve young employees, teleworkers, employees out of offices, and the subsidiarian companies.
What we are trying to do inside IBM, one of the biggest corporations worldwide, can become a model to build a Union 2.0.
These are two main points:
- in a "globally integrated company" scenario, only with a global union alliance we can confront problems and needs of employees at worldwide level.
- internet in all its evolutions (web 2.0 and 3D) opens new possibilities for a strong union usage of all electronic tools to increase participation, communication and efficiency of traditional union initiatives.
But let's see a concrete example: after a long year of inconclusive bargaining to get a company level agreement (supported by traditional strikes, etc) where we were asking a small salary increase (40euro) and IBM responded with a salary increase of 6 euro (and we remember that IBM is one company with highest profit).
The last action: IBM in July cancelled in a unilateral way a national union agreement, which for many years has given the "productive result benefit" (with a loss of 700-1500 euro per year to all 5000 IBM workers in Italy).
For this reason we launched the first virtual strike on SECOND LIFE, a metaverse where many companies like IBM are investing millions of (real) dollars in this new world, to transform it in a marketing field.
But...what is exactly Second Life ? It's not a game: it's a complex ecosystem, a virtual society, a digital organism in continuous expansion and evolution. It's a cybercultural phenomenon, which is involving millions of real people. So we decided to move the union fight in this new innovative scenario: because here, for the first time, we are really with the same weapons and we can use for our advantage the technology that IBM is showing to its customer.
After one month of work, we built a global union alliance, thanks to the great help of UNI GLOBAL UNION, and political support of EMF and IMF (international and european metalworkers federations).
A taskforce of 20 people was able to organize, from zero, the first virtual protest worldwide in SL..
and so....on 27th of September 2007, 1853 -true- persons protested for 12 hours with their computer from 30 different countries, giving solidarity to IBM Italian workers.
The protest took place in 7 IBM sims on SL, and in particular on IBM Italia and IBM Business Centre. The tension and atmosphere were like a real event.... as some "disturbing people" that our security service managed.
Many protesters picketed, with many impressive colours and original templates, which flooded the vision of the strikers. The protest was real, even if the place was virtual !
Second Life had technical problems, because we reached a high number of participants.
IBM was annoyed, because we touched with the protest a real strategic place for the company: IBM closed its Business Centre to all visitors and customers, and the strikers closed a real IBM staff meeting in SL during the afternoon.
Results: now we have a bigger power to be used in our bargaining in the "real world", thanks to the extensive media coverage of this initiative: radio, tv and the blogosphere demonstrated a great receptiveness to this new way of unionised protest.
We know that the weak point of a corporation is its image: here we hit, and we opened the eyes of global public opinion on the Italian case. The participation so big at international level, created a global union alliance, which covers all the countries where the employees' representatives are fighting for the same goals: better wages, increased rights, more professionality and security for their jobs, investments on peripheral centres and learning.
Today a new international solidarity between employees is born, which uses all these new tools to fight and win the 21st century challenges.
for more info:
official protest blog: http://ibmslprotest.blogspot.com/
IBM local workscouncil: www.rsuibmvimercate.it
for more photos of the event, please see:
http://www.4shared.com/dir/4005252/4f71bfa5/BestEditedHighResPix.html
SINDACATO 2.0: come una protesta "virtuale" puo' portare ad un successo "reale"
Di Davide Barillari
Da anni ci si chiede come recuperare la fiducia verso un sindacato che purtroppo troppi lavoratori considerano "obsoleto" e "inutile". La scarsa partecipazione a scioperi e iniziative sindacali ed iniziative ci devono far aprire gli occhi sulla necessita' di ripensare il nostro modo di fare sindacato...che non puo' restare fermo alle lotte e agli schemi mentali del XX secolo, ma che senza perdere nulla della propria storia deve anche profondamente rinnovarsi per affrontare le nuove sfide che abbiamo davanti. L'obiettivo e' cercare nuovi strumenti per comunicare con i lavoratori, per creare partecipazione e sensibilizzazione, per superare i nuovi problemi che ci pone la globalizzazione (delocalizzazioni, vendorizzazioni, ecc) e allo stesso tempo coinvolgere i giovani, i telelavoristi, i fuori sede e le aziende consociate. Quello che stiamo tentando di fare all' interno di IBM, una delle piu' grandi corporation al mondo, puo' essere un modello per la costruzione del Sindacato 2.0.
Questi i due punti principali:
- nel contesto di un'"azienda integrata globalmente", solo un'alleanza sindacale internazionale puo’ affrontare problemi ed esigenze dei lavoratori a livello globale
- internet in tutte le sue evoluzioni (web 2.0 e 3D) apre nuove possibilita' per un forte utilizzo sindacale di tutti gli strumenti elettronici per aumentare la partecipazione, la comunicazione e l'efficacia delle azioni sindacali tradizionali.
Ma entriamo in un esempio concreto: dopo un lungo anno di inconcludente trattativa per portare a casa un contratto integrativo aziendale (supportato da scioperi tradizionali, raccolte firme, ecc) nel quale chiedevamo, fra le varie cose un modesto aumento di salario (circa 40euro), l'azienda risponde con un aumento di 6euro (e ricordiamo che IBM e' fra le aziende al mondo con piu’ alti profitti).
E poi la goccia che ha fatto traboccare il vaso: a luglio IBM cancella unilateralmente un accordo sindacale che da anni garantisce il "premio di risultato" (circa 700-1200 euro in meno all'anno per tutti i 5000 lavoratori in Italia).
Abbiamo quindi lanciato la prima protesta su SECOND LIFE, un metaverso dove aziende come IBM stanno investendo milioni di dollari (reali) in questa nuova frontiera sociale per trasformarla in terreno di marketing.
Ma cosa e' davvero Second Life ? Non e' un gioco: e’ un complesso esosistema, una societa’ virtuale, un organismo digitale in continua fluttuazione ed espansione. E’ un fenomeno cyberculturale che sta coinvolgendo milioni di personi reali. Abbiamo quindi deciso di portare il conflitto sindacale su questo terreno innovativo: perche' qui, per la prima volta, siamo davvero ad armi pari e possiamo utilizzare a nostro vantaggio la tecnologia di cui IBM tanto si vanta con i clienti.
Dopo un mese di lavoro, abbiamo costruito un'alleanza sindacale internazionale, grazie al preziosissimo aiuto di UNI GLOBAL UNION, e del supporto politico di FEM e FISM (federazioni europee ed internazionali dei sindacati metalmeccanici).
Una taskforce di 20 persone e' riuscita ad organizzare, da zero, la prima protesta virtuale al mondo.
E quindi: il 27 settembre 2007, 1853 -vere- persone hanno protestato per 12 ore tramite i loro computer da oltre 30 diversi paesi, mostrando solidarieta' ai lavoratori italiani IBM.
La protesta si e' svolta nelle 7 isole IBM su Second Life, e in particolare su IBM Italia e l' IBM Business Centre. La tensione e l'atmosfera erano quelli di un evento reale...compresi disturbatori che il servizio di sicurezza ha subito gestito. Cartelloni di protesta a bizzeffe, dai colori sgargianti e dalle forme a volte davvero originali, hanno affollato gli schermi dei manifestanti. La protesta era vera,a che se il luogo era virtuale!
Second Life ha avuto problemi tecnici, poiche' e’ raggiunto un elevato numero di partecipanti. Da IBM moltissimo fastidio, poiche’ abbiamo toccato su un terreno strategico dove fa piu’ male: IBM ha chiuso parte del suo piu’ importante Business Centre a tutti i visitatori e ai clienti, ed i manifestanti hanno interrotto una vera riunione di manager IBM (in una meeting room su Second Life) durante il pomeriggio.
Risultato: ora abbiamo piu’ forza per la trattativa sindacale nel mondo “reale”, grazie all’ enorme copertura massmediatica dell' iniziativa: radio, giornali, tv e tutta la blogosfera ha dato un fortissimo risalto a questa nuova forma di protesta sindacale.
Sappiamo che il punto debole di una corporation e' la sua immagine: proprio qui abbiamo colpito e siamo riusciti ad accendere i riflettori dell'opinione pubblica mondiale sul caso italiano. La partecipazione cosi' ampia a livello internazionale inoltre ha sancito la nascita di un sindacato mondiale, che si estende a tutti i paesi che come noi lottano per gli stessi obiettivi: migliori salari, maggiori diritti, professionalita', sicurezza del contratto e del posto di lavoro, investimenti su centri periferici e garanzia di formazione.
Oggi nasce una nuova forma di solidarieta' internazionale fra lavoratori, che utilizza tutti i nuovi strumenti per affrontare e vincere le sfide del XXI secolo.
per info:
l blog ufficiale della protesta: http://ibmslprotest.blogspot.com/
il sito della RSU IBM di Vimercate: www.rsuibmvimercate.it
Posted by
Second Life Left Unity
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Labels: demonstrations, exploitation, http://ibmslprotest.blogspot.com/, ibm, italy, second life, SECOND LIFE LEFT UNITY, SLLU, strike, workers, www.rsuibmvimercate.it/
Monday, 24 September 2007
The Gift...
Dalinian Bing and I met up as a result of the planned IBM strike. I mentioned during our chat, that the SLLU is in the process of creating a freebie shop.Coincidentally it turns out she had written this article and it dovetails fantastically with the philosophy SLLU are trying to promote in Secondlife with the freebie store. Dalinian wrote the article, "Partly for newbies, who dash around asking "How can I get L$s???" and "Where can I get a job??? The other motivation was to challenge folks' idee fixe that SL 'must' be like RL, financially, and that appreciating the Gift Economy aspects of SL by experience, might start changing their economic relations IRL."
“A Gift Economy for Second Life”
Photos by Dalinian Bing and Plot Tracer, article by Dalinian Bing.
The gift economy idea seems very well suited to Second Life, in that it should allow all residents to enjoy the widest possible range of useful, artistic and fun items, from Animations to Textures, avatars to zebras, collaborative artworks to cubic zirconia, Alfa Romeos to Omega watches. [1] And the social benefits come as a free added bonus, from the satisfaction of donating time, attention and creativity to the community, via the encouragement of international cooperative collaboration and solidarity, to the money-free stress-free circulation of free-to-all items.
"The first step toward a sustainable sense of success is taking pride in the value of our contributions to others rather than taking pride in the value of our possessions."
Gifford Pinchot [2]
Many of the limitations of first life gift economies arise because the 'cost' of duplicating a useful item has usually been around the same as creating the original item. For instance, the labour and materials that go into making another chair like the one you just finished making are pretty much identical. But technological advances (especially in information technology) mean that some item duplication costs are falling rapidly, often to a trivial amount. For instance, the quantity of labour time invested in projects like Linux or OpenOffice software is huge, but the copy you have on your computer's hard disc probably 'cost' no more than the price of a DVD-R or the time needed to download it from the web.
Making a copy of a useful, artistic or fun item in Second Life is simple, easy and 'cost' free to the residents of Second Life -- copy-and-paste inside your Inventory, or drag from your Inventory and drop on another resident's avatar (or on the 'Drop inventory item here' box in their Profile). And in principle, making any item as free to copy as possible is simple and easy to do too: just make sure the item and each of its component items have three Properties boxes ticked: 'Allow anyone to copy', 'Next owner can: Copy' and 'Next owner can: Resell/Give away'. And I highly recommend the socially creative benefits of ticking the 'Next owner can: Modify' box as well -- to paraphrase Isaac Newton, "If I have created further, it is by standing on the shoulders of giants".
"Let's all change the world in SL and RL by helping each other!"
Brett Dumont [3]
Gift Economies in First Life: Three Examples
> Health care provision -- blood banks and organ donation systems
> Regiving networks -- such as the Freecycle Network: "a grassroots movement of people who are giving (& getting) stuff for free in their own towns" [4]
> Parties -- small-scale, temporary gift economies, where food, drinks, entertainment and a gathering place are provided freely, with all party goers making their own contribution
Information Gift Economies in First Life: Three Examples
> Scientific research -- where scientists produce research papers and give them away through journals and conferences
> Wikipedia -- the web-based collaborative encyclopedia, constructed entirely out of gifts, which gives information freely
> Open-source software -- a community where programmers make their source code available, allowing anyone to copy and modify/improve the code (with obvious parallels to scripting in Second Life, and modify/copy/transfer items)
"Labor should not be sold like merchandise but offered as a gift to the community."
Che Guevara [5]
Gift Economies in Second Life: Seven Examples
> Freebies -- useful, artistic or fun items, freely given to the community of all residents, freely distributed between friends and by freebie outlets; try [Search] > Places tab > 'freebies' and Groups tab > 'freebies'
> Help groups -- where experienced residents volunteer time and attention to help others, especially newbies; for examples, try [Search] > Groups tab > 'help'
> Exchange groups -- where members freely give useful items to those who ask for them, and get them too; for example, 'Animation Exchange', 'Builders Exchange', 'Sculptie Exchange', 'Texture Exchange'
> Education groups -- dedicated to help residents learn more about the creative skills in Second Life; for example, 'Linden Script Tutorial Group', 'Second Life Learning'
> Tutorials and classes -- where residents experienced in particular aspects of Second Life (such as building, scripting, texturing) volunteer time and attention to teach others; for examples, try [Search] > Places tab > 'tutorials' and 'classes' and [Search] > Events tab > Category: Education (leave the Name/Desc: field empty and click on the [Search] button)
> Second Life Volunteer Program -- by which experienced residents volunteer time and attention to mentor others; see http://secondlife.com/community/volunteer.php
> Open-source scripting and building -- where residents give freely of their skills, so that the whole Second Life community may benefit; usually done by including explicit copyleft statements [6] in accompanying Readme files or script comments, such as 'public domain', 'free to copy', or by reference to the GPL (GNU General Public License) [7] or a Creative Commons share-alike license. [8]
"In many cases information gains rather than loses value through sharing. While the [UD$ or L$] exchange economy may have been appropriate for the industrial age, the gift economy is coming back as we enter the information age."
Gifford Pinchot [9]
Unfortunately, for most new residents, the most likely first impression of Second Life is that it is like a microcosm of the entrepreneurial free-market money-based exchange economy, much beloved by the capitalist ruling classes and their right-wing politicians in first life. So instead of the free association of independent creators, the free production and circulation of free useful, artistic and fun items, and the social solidarity that a gift economy would encourage, most residents will take for granted that their Second Life will be saddled with the stresses that citizens suffer in first life within decadent capitalist economies: where can I get L$s?; where can I get a job, so I can work to earn a living wage?; how can I balance my income with my expenditure?; where can I get credit or a loan?; where am I going to live?; how will I ever afford to pay the rent?; will I get kicked out by the landlord?; how will I ever save enough L$s to buy land?; why is everything I want so expensive?; how can I protect my intellectual property rights?; why are so many environments blighted by large scale advertising?; why is there so much competition and so little cooperative collaboration?; how will I ever get enough L$s to buy all the possessions I need?; is being a worker in the sex industry my best option?; why am I being ripped off by scammers and snake oil salespeople?; is that the best way to get L$s?; how can I trust any other resident not to try ripping me off?; just why has the dog-eat-dog, 'every resident for themselves and the devil take the hindmost!' attitude I have to overcome daily in first life been imported into Second Life?
"To be clever enough to get a great deal of money, one must be stupid enough to want it."
George Bernard Shaw (or possibly G. K. Chesterton)
"As for being discontented, a man who would not be discontented with such surroundings and such a low mode of life would be a perfect brute. Disobedience, in the eyes of any one who has read history, is man's original virtue. It is through disobedience that progress has been made, through disobedience and through rebellion.”
Oscar Wilde [10]
Phew! Thankfully, there are also plenty of residents who have also seen through the multiple downsides of capitalist-mimicry in Second Life, or there wouldn't be such a huge range of useful, artistic and funny freebies already in circulation; so much social solidarity between friends and within groups; so much internationalism, transcending national and linguistic barriers with real-time translators like Babbler; so many good examples of gift economies in Second Life already; and just so many people really deriving fulfillment, enjoying free association, and actually having loads of fun despite of, rather than because of, the 'official' economy -- all without holding down a job, paying rent, balancing their budget, or chasing after the accumulation of ephemeral and virtual land, possessions and L$s.
"The decentralization of [peer-production] processes underlies agents’ capacity to retain a great degree of individual autonomy within the social interaction. This autonomy — to choose to participate, to select opportunities for action, and to act when the participant wishes and in the fashion that she chooses — is central to the informational advantage of peer-production efforts over firms."
Yochai Benkler [11]
I hope this goes some way to explaining why all the items I create in Second Life will be given away for free, and why I'll have as little to do with the 'official' economy as I possibly can. And why I'm really having a fulfilling, enjoyable, and fun-filled Second Life. I'd like to hope that if you can also see the great advantages of cooperating in a stress-free collaborative gift economy, rather than colluding with a stressful competitive 'official' economy, you'll maybe get involved with the 'Gift Economies in Second Life: Seven Examples' noted above, and freely donate your time, attention and modify/copy/transfer creations to our wonderful international community.
“A map of the world that does not include Utopia is not worth even glancing at, for it leaves out the one country at which Humanity is always landing. And when Humanity lands there, it looks out, and seeing a better country, sets sail. Progress is the realisation of Utopia."
Oscar Wilde [12]
Share & enjoy, peace & love
Dalinian Bing
Comments & corrections, contradictions & criticisms, always welcome by IM or notecard.
NOTES
[1] The gift economy idea -- see, for example: http://en.wikipedia.org/wiki/Gift_economy
[2] Gifford Pinchot, 'The Gift Economy': http://www.context.org/ICLIB/IC41/PinchotG.htm
[3] Brett Dumont, founder of the 'Help People!' group in Second Life
[4] Freecycle Network: http://www.freecycle.org See also: http://en.wikipedia.org/wiki/Regiving
[5] Cited in Lewis Hyde, 'The Gift: Imagination and the Erotic Life of Property', 1983
[6] Copyleft statements: http://en.wikipedia.org/wiki/Copyleft
[7] GNU General Public License: http://en.wikipedia.org/wiki/GNU_General_Public_License
[8] Share-alike license: http://en.wikipedia.org/wiki/Share-alike
[9] Gifford Pinchot, idem
[10] Oscar Wilde, 'The Soul of Man Under Socialism',1891: http://libcom.org/library/soul-of-man-under-socialism-oscar-wilde
[11] Yochai Benkler, ' "Sharing Nicely": On shareable goods and the emergence of sharing as a modality of economic production': http://www.benkler.org/SharingNicely.html
[12] Oscar Wilde, idem
THANKS
All the authors mentioned in NOTES above, Wikipedia, Aceius Hax for proofreading
COPYLEFT
'A Gift Economy Readme' is free to all to modify, copy and transfer to others under the Creative Commons "Attribution-NonCommercial-ShareAlike 3.0" copyleft license:
http://creativecommons.org/licenses/by-nc-sa/3.0/
...where Attribution = 'Original by Dalinian Bing'
Posted by
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00:40
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Labels: dalrinian bing, freebie, freebie shop, gift, ibm, plot tracer, SECOND LIFE LEFT UNITY, SLLU, strike
Sunday, 16 September 2007
IBM STRIKE IN SL
For your information:
Il primo sciopero virtuale al mondo e' stato sospeso in attesa della prossima riunione del Coordinamento Nazionale RSU IBM Italia
che avverra' il 24 settembre.
In tale data verranno decise tutte le iniziative
di supporto alla vertenza aziendale.
Tutte le ulteriori informazioni nella sezione
OCCHI APERTI SU/ SCIOPERO VIRTUALE dal menu' in alto.
IMPORTANTE: per ricevere successive informazioni,
registratevi subito al sito http://www.uniglobalunion.org/SecondLife
IMPORTANT: to receive further information, join the mailing list on the above website.
for contacts/info/join from outside Italy please write with urgence to info@rsuibmvimercate.it
Dear Colleagues,
IBM workers will go on strike in SecondLife this month.
The plan is to get IBM strikers and union friends (you are all asked to
come!) to install SecondLife on their computers and get accustomed to using
their avatar before September 12th.
As of September 12th, all future strikers will be offered a "Strike Kit"
and instructions at UNI's house on the Commonwealth Island in SecondLife (
http://slurl.com/secondlife/Commonwealth%20Island/99/163/23 - - This link
only works if you've already installed SL).
For SL beginners, we will be offering:
1. Instructions to get started in SL on our website:
http://www.uniglobalunion.org/SecondLife
2. Training courses to use the Strike Kit, that will take place from
September 12th to September 16th at 9pm Rome, Italy time, at UNI's house in
SL (http://slurl.com/secondlife/Commonwealth%20Island/99/163/23)
Extra courses will be organised all day on the 12th, every hour from 9am to
9pm Rome, Italy time (http://www.timeanddate.com/worldclock/).
Thanks ahead of time for showing your solidarity and participating in this
first world virtual strike!
We'd appreciate if you pass the word on to your members, colleagues and
friends.
Finally, please also note UNI holds short meetings every Thursday in
SecondLife in its house on the Commonwealth Island at 10am and 4pm Rome,
Italy time, which all are welcome to attend.
Best regards,
UNI web in SL: "uniglobalunion oh"
UNI global union
8-10 ave Reverdil
1260 Nyon
Tel: +41 22 365 21 30
Fax: +41 22 365 21 21
visit: http://www.uniglobalunion.org
Posted by
Second Life Left Unity
at
12:39
3
comments
Labels: ibm, italy, rsu, strike, www.rsuibmvimercate.it/
Monday, 23 July 2007
Strikes in Scotland
Unity is Strength!
Click on the image to read:
Posted by
Second Life Left Unity
at
20:38
0
comments
Labels: free press, Glasgow, Glasgow Herald, glasgow social care, left unity, network rail, newspaper, NUJ, postal workers, Scotland, scottish socialist party, SECOND LIFE LEFT UNITY, SSP, strike
Sunday, 22 July 2007
ATTACK ON SCOTTISH MEDIA
This is from the Scottish Socialist Party. Union de-recognition is being rolled out faster across the country - faster than Thatcher could have even dreamed of. This is during the tenure of the "Labour Party" - which is now under the leadership of someone who has been selling himself as "left wing" for years and years (Blair never had to "spin" that lie - he likened himself to Thatcher etc)
http://www.scottishsocialistparty.org/pdfs/MediaWorkersVoice200707.pdf
Click on the Herald logo for a BBC report:
Posted by
Second Life Left Unity
at
02:48
0
comments
Labels: free press, FREE SPEECH, Glasgow Herald, left unity, media, newspaper, NUJ, Scotland, second life, SECOND LIFE LEFT UNITY, SL, SLLU, strike